Members
Overall Objectives
Research Program
Application Domains
New Software and Platforms
New Results
Bilateral Contracts and Grants with Industry
Partnerships and Cooperations
Dissemination
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Section: New Software and Platforms

IBR in Unity

Participants : Jerome Esnault, Gaurav Chaurasia, George Drettakis.

We have ported our image-based rendering algorithm to the Unity game engine, in collaboration with the Testaluna game company. This technology transfer is in the context of the CR-PLAY EU project.

Our implementation offers important features to game developers:

Figure 3 shows a screenshot of our Unity package in use for the creation of a simple game.

Figure 3. Screen capture of the Unity game development tool. The background buildings are rendered with our image-based rendering algorithm.
IMG/unity_ibr.png